//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 MinZ_MaxZRatio;
//   float NvStereoEnabled;
//   sampler2D NvStereoFixTexture;
//   float4 SampleOffsets[8];
//   sampler2D SceneColorTexture;
//   float4 ScreenPositionScaleBias;
//   float4x4 ScreenToShadowMatrix;
//   float3 ShadowBufferSizeAndSoftTransitionScale;
//   sampler2D ShadowDepthTexture;
//   float4 ShadowModulateColor;
//
//
// Registers:
//
//   Name                                   Reg   Size
//   -------------------------------------- ----- ----
//   ShadowModulateColor                    c0       1
//   ScreenPositionScaleBias                c1       1
//   MinZ_MaxZRatio                         c2       1
//   NvStereoEnabled                        c3       1
//   SampleOffsets                          c8       8
//   ScreenToShadowMatrix                   c16      4
//   ShadowBufferSizeAndSoftTransitionScale c20      1
//   SceneColorTexture                      s0       1
//   NvStereoFixTexture                     s1       1
//   ShadowDepthTexture                     s2       1
//

    ps_3_0
    def c4, 0.0625, 0, 1, 0.999000013
    dcl_texcoord v0.xyw
    dcl_2d s0
    dcl_2d s1
    dcl_2d s2
    abs r0.x, c3.x
    if_ne c3.x, -c3.x
      texld r1, c4, s1
      add r0.y, -r1.y, v0.w
      mad r1.x, r1.x, r0.y, v0.x
      mov r1.yz, v0.xyww
    else
      mov_pp r1.xyz, c4.y
    endif
    cmp r0.xyz, -r0.x, v0.xyww, r1
    rcp r0.z, r0.z
    mul r0.xy, r0.z, r0
    mad r0.xy, r0, c1, c1.wzzw
    mov r0.zw, c4.y
    texldl r0, r0, s0
    mov r0.z, c4.z
    add r0.x, r0.z, -c2.y
    add r0.x, -r0.x, r0.w
    rcp r0.x, r0.x
    mul r0.x, r0.x, -c2.x
    rcp r0.y, v0.w
    mul r0.yw, r0.y, v0.xxzy
    mul r0.yw, r0.x, r0
    mul r1, r0.w, c17
    mad r1, c16, r0.y, r1
    mad r1, c18, r0.x, r1
    add r1, r1, c19
    rcp r0.x, r1.w
    min r0.y, r1.z, c4.w
    mad_pp r2, r1.xyxy, r0.x, c8
    texld_pp r3, r2, s2
    texld_pp r4, r2.zwzw, s2
    add r3, r0.y, -r3.wxyz
    add r4, r0.y, -r4.wxyz
    cmp_pp r3, r3, c4.y, c4.z
    cmp_pp r4, r4, c4.y, c4.z
    mul r2, r2, c20.xyxy
    frc_pp r2, r2
    mov_pp r5.xy, r3
    mov_pp r5.zw, r4.xyxy
    mov_pp r4.xy, r3.zwzw
    lrp_pp r3, r2.yyww, r4, r5
    mad_pp r4, r1.xyxy, r0.x, c9
    texld_pp r5, r4, s2
    texld_pp r6, r4.zwzw, s2
    add r5, r0.y, -r5.wxyz
    add r6, r0.y, -r6.wxyz
    cmp_pp r5, r5, c4.y, c4.z
    cmp_pp r6, r6, c4.y, c4.z
    mul r4, r4, c20.xyxy
    frc_pp r4, r4
    mov_pp r7.xy, r5
    mov_pp r7.zw, r6.xyxy
    mov_pp r6.xy, r5.zwzw
    lrp_pp r5, r4.yyww, r6, r7
    lrp_pp r6.xy, r2.xzzw, r3.ywzw, r3.xzzw
    lrp_pp r6.zw, r4.xyxz, r5.xyyw, r5.xyxz
    dp4_pp r0.w, r6, c4.x
    mad_pp r2, r1.xyxy, r0.x, c10
    texld_pp r3, r2, s2
    texld_pp r4, r2.zwzw, s2
    add r3, r0.y, -r3.wxyz
    add r4, r0.y, -r4.wxyz
    cmp_pp r3, r3, c4.y, c4.z
    cmp_pp r4, r4, c4.y, c4.z
    mul r2, r2, c20.xyxy
    frc_pp r2, r2
    mov_pp r5.xy, r3
    mov_pp r5.zw, r4.xyxy
    mov_pp r4.xy, r3.zwzw
    lrp_pp r3, r2.yyww, r4, r5
    mad_pp r4, r1.xyxy, r0.x, c11
    texld_pp r5, r4, s2
    texld_pp r6, r4.zwzw, s2
    add r5, r0.y, -r5.wxyz
    add r6, r0.y, -r6.wxyz
    cmp_pp r5, r5, c4.y, c4.z
    cmp_pp r6, r6, c4.y, c4.z
    mul r4, r4, c20.xyxy
    frc_pp r4, r4
    mov_pp r7.xy, r5
    mov_pp r7.zw, r6.xyxy
    mov_pp r6.xy, r5.zwzw
    lrp_pp r5, r4.yyww, r6, r7
    lrp_pp r6.xy, r2.xzzw, r3.ywzw, r3.xzzw
    lrp_pp r6.zw, r4.xyxz, r5.xyyw, r5.xyxz
    dp4_pp r1.z, r6, c4.x
    add_pp r0.w, r0.w, r1.z
    mad_pp r2, r1.xyxy, r0.x, c12
    texld_pp r3, r2, s2
    texld_pp r4, r2.zwzw, s2
    add r3, r0.y, -r3.wxyz
    add r4, r0.y, -r4.wxyz
    cmp_pp r3, r3, c4.y, c4.z
    cmp_pp r4, r4, c4.y, c4.z
    mul r2, r2, c20.xyxy
    frc_pp r2, r2
    mov_pp r5.xy, r3
    mov_pp r5.zw, r4.xyxy
    mov_pp r4.xy, r3.zwzw
    lrp_pp r3, r2.yyww, r4, r5
    mad_pp r4, r1.xyxy, r0.x, c13
    texld_pp r5, r4, s2
    texld_pp r6, r4.zwzw, s2
    add r5, r0.y, -r5.wxyz
    add r6, r0.y, -r6.wxyz
    cmp_pp r5, r5, c4.y, c4.z
    cmp_pp r6, r6, c4.y, c4.z
    mul r4, r4, c20.xyxy
    frc_pp r4, r4
    mov_pp r7.xy, r5
    mov_pp r7.zw, r6.xyxy
    mov_pp r6.xy, r5.zwzw
    lrp_pp r5, r4.yyww, r6, r7
    lrp_pp r6.xy, r2.xzzw, r3.ywzw, r3.xzzw
    lrp_pp r6.zw, r4.xyxz, r5.xyyw, r5.xyxz
    dp4_pp r1.z, r6, c4.x
    add_pp r0.w, r0.w, r1.z
    mad_pp r2, r1.xyxy, r0.x, c14
    texld_pp r3, r2, s2
    texld_pp r4, r2.zwzw, s2
    add r3, r0.y, -r3.wxyz
    add r4, r0.y, -r4.wxyz
    cmp_pp r3, r3, c4.y, c4.z
    cmp_pp r4, r4, c4.y, c4.z
    mul r2, r2, c20.xyxy
    frc_pp r2, r2
    mov_pp r5.xy, r3
    mov_pp r5.zw, r4.xyxy
    mov_pp r4.xy, r3.zwzw
    lrp_pp r3, r2.yyww, r4, r5
    mad_pp r1, r1.xyxy, r0.x, c15
    texld_pp r4, r1, s2
    texld_pp r5, r1.zwzw, s2
    add r4, r0.y, -r4.wxyz
    add r5, r0.y, -r5.wxyz
    cmp_pp r4, r4, c4.y, c4.z
    cmp_pp r5, r5, c4.y, c4.z
    mul r1, r1, c20.xyxy
    frc_pp r1, r1
    mov_pp r6.xy, r4
    mov_pp r6.zw, r5.xyxy
    mov_pp r5.xy, r4.zwzw
    lrp_pp r4, r1.yyww, r5, r6
    lrp_pp r5.xy, r2.xzzw, r3.ywzw, r3.xzzw
    lrp_pp r5.zw, r1.xyxz, r4.xyyw, r4.xyxz
    dp4_pp r0.x, r5, c4.x
    add_pp r0.x, r0.x, r0.w
    mul r0.x, r0.x, r0.x
    add r1, r0.z, -c0
    mad oC0, r0.x, r1, c0

// approximately 154 instruction slots used (19 texture, 135 arithmetic)
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